How It Works

Learn how to get started with DraftXV and dominate your fantasy rugby league

Welcome to your all-in-one guide for how Draft XV works. Whether you're a seasoned fantasy sports veteran or a first-timer, we'll break down everything from drafting and scoring to league setup and player management. The guide is structured to be quick to search, easy to digest, and helpful for players of all levels.

Game Philosophy

The game is designed for casual fun, friendly competition, and a shared love of rugby. It blends strategic team management with social interaction and is built for both rugby die-hards and total newcomers. There are no monetary prizes provided by the app, but leagues are free to organise their own rewards and wooden spoon 'awards'.

League Setup

League Creation: Anyone can create a league in the app. Once created, an invite code or link is shared to let others join.

Private vs Public: All leagues are joined via an invite code. You can choose to make your league public via sharing it in our Discord server (coming soon).

League Size:

  • URC: Minimum 4, Maximum 12 managers
  • Premiership: Minimum 4, Maximum 10 managers (due to a smaller player pool)

Multiple Leagues: Users can join and manage multiple leagues at once.

Draft Start Timing:

  • Drafts can happen before or after the real-life season begins.
  • Points only begin accruing from the next full gameweek after your draft completes.

Joining Rules:

  • No joining after draft begins
  • Orphaned teams must be handled by contacting our support helpdesk.

Draft Format

Live Draft Only: All drafts are conducted live within the app. However we reccomend doing them in person if possible and adding picks as you go.

Admin Options:

  • Custom Pick Timer or unlimited time
  • Choose Draft Order manually or let it be random

Draft Room Features:

  • Auto-pick selects top-ranked available player
  • Auto-pick triggers if timer expires or user disconnects
  • Admins can pause drafts; system auto-pauses if active picker disconnects
  • Admins can select players on behalf of another user if they are not online. Please let your admin know ahead of time if you'd like them to do this.

Roster & Positions

Each fantasy squad includes:

12 Starters:

  • 3 Outside Backs (Wings or Fullbacks)
  • 2 Centres
  • 1 Fly Half
  • 1 Scrum Half
  • 1 Hooker
  • 1 Prop
  • 1 Lock
  • 2 Loose Forwards (Flankers or No. 8s)

6 Bench Players

No Injured Reserve: There are no separate IR slots. If a player is injured or unavailable, it's your call whether to hold, bench, or drop them.

Trades & Waivers

Trading:

  • Trades are allowed at any time outside of the player's gameweek lock.
  • No trade approvals or deadlines
  • League members can suggest offline forfeits or rules if bad trades/collusion are suspected and we highly advise this.

Waivers:

  • This is probably the most complicated part of the game so its worth spending a bit of time understanding this.
  • The waiver wire is how we process trades after pick ups have been locked. Picks are locked after a gemeweek and during team announcements. Each manager has a waiver ranking that determines who gets a player if multiple people have tried to pick them.
  • Waivers are processed twice a week. The first is at 7pm GMT on a Tuesday and the second is at 3pm GMT on a Friday.
  • Picks made after the gameweek ends at 7pm GMT on a Monday or after 12 Noon GMT on a Thursday are added to your waiver list.
  • You can change your waiver priority from the Team or Players pages and set the order for which your picks will be prioritised.
  • Waivers are processed in order of the waiver list. The first player on the list is the first to be picked.
  • If your pick is successful and somebody else tried to pick the same player you will drop to the bottom of the wiaver rankings and everyone else will move up.
  • If nobody else goes for the player you picked, you will be awarded the player without changing your waiver ranking.
  • Waiver rankings are the inverse of the draft pick order at the start of the season and carry over each weekf from then on.

Weekly Matchups & Gameplay

Head-to-Head Format:

  • You play against one opponent each gameweek
  • Top 4 teams qualify for a 3-round playoff to crown the champion. There is a 2 round semi-final where the top 2 teams play each other and the winners progress to the final. The semi finals add points from 2 rounds together to determine the winner.

Lineups:

  • You can only edit players who haven't played yet in the current round
  • Once a player's match has kicked off, they are locked. This means you can't trade or drop them.

Live Scoring:

  • Live updates within 2 minutes of real-time
  • Final scores are confirmed ~24h post-round (to allow for stat corrections)
  • Gameweeks typically are processsed at 7pm GMT on a Monday other than over the festive season when they are processed the day after the final match (at 7pm GMT).

Bench Players:

  • Bench players' scores are visible but do not count unless moved into the starting lineup before the lock.

Scoring System

ActionPoints
Try+5
Try Assist+4
Conversion+2
Penalty Goal+3
Drop Goal+3
Metres Carried+0.1
Defenders Beaten+1
Clean Breaks+3
Offloads+1
Lineout Steals+2
Tackles+0.3
Turnovers Won+2
Lineout Wins Own Throw+0.4
Successful Lineout Feeds+0.3
50/22+3
Missed Tackles-0.8
Turnovers Conceded-1
Penalties Conceded-1
Yellow Card-7
Red Card-15

• Points are uniform across positions

• No bonus or milestone points awarded

Standings & Tie-breakers

• League table updates weekly based on win-loss record

• Tie-breakers are based on total points scored, not head-to-head record

Notifications & Support

Push & Email Alerts:

  • Weekly match summaries
  • Injury alerts
  • Player availability updates

Helpdesk:

Newbie Friendly, Strategist Ready

The game is intuitive and designed to welcome newcomers

  • Player recommendations and tips throughout
  • Simple UI and draft flow
  • Social aspect allows league mates to help each other

Hardcore players will enjoy the strategic layers

  • Trades, injuries, form, waivers – it's all there
  • However, real-life rugby randomness (injuries, weather, cards) means luck plays a role, and no one is unbeatable

Have more questions? Need to report something? Head to the support centre in the app. Otherwise, good luck building your squad and enjoy the ride!

Ready to Get Started?

Join DraftXV today and experience fantasy rugby like never before.